222 questions · 23 question types identified
Two particles collide directly; given masses and velocities before and after collision, find the magnitude of the impulse exerted by one particle on the other.
Two particles collide and coalesce (join together) to form a single particle; find the common speed after collision using conservation of momentum.
A collision problem where the direction of motion after collision is ambiguous, leading to two possible values for a final speed or mass.
Three or more particles undergo a sequence of collisions; track velocities through each collision and determine final states or whether further collisions occur.
Particles moving on a plane with velocities given as 2D vectors (i, j components); use vector form of momentum conservation to find final velocity vector.
A particle receives an impulse that deflects its direction of motion through a given angle, or the deflection angle must be found; involves trigonometric reasoning with vector components to find the impulse vector, its magnitude, or the angle of deflection.
Two particles collide directly; given initial and final velocities and one mass, find the unknown mass using conservation of momentum.
Two particles collide directly on a smooth horizontal surface; given masses and initial velocities, find the speed of one or both particles after collision using conservation of momentum.
A particle receives an impulse given as a vector (i, j components); find the velocity or speed of the particle immediately after the impulse using impulse-momentum theorem.
After a collision on a horizontal surface, one or both particles move on a rough surface; find coefficient of friction or stopping distance using work-energy or equations of motion.
A particle hits a fixed wall and rebounds; find impulse from wall or subsequent motion, possibly with friction on the surface after rebound.
A heavy object (hammer, pile-driver) falls and strikes a stationary object (post, peg); find common speed after impact and distance driven into ground against resistance.
Two particles connected by a slack string; one is projected and the string becomes taut, causing an impulsive tension; find velocities after string tautens.
Given force as a function of time (algebraic expression or graph), calculate the magnitude of impulse by integrating force over time or finding area under force-time graph.
The magnitude of impulse exerted during collision is given; use impulse-momentum theorem to find unknown velocities or masses of particles involved in the collision.
A bullet enters a barrier or block with constant resistance; given entry and exit speeds and time, find mass or resistance force using impulse-momentum.
Collision between spheres or particles where coefficient of restitution is given; use Newton's law of restitution along with momentum conservation.
Two spheres collide at an angle (not head-on); resolve velocities along and perpendicular to line of centres, apply momentum and restitution in appropriate direction.
Particles collide on a smooth or rough inclined plane; must account for acceleration due to gravity component along the plane before or after collision.
Particles moving vertically collide in mid-air, or one is projected upward and collides with another; use conservation of momentum and kinematics under gravity.
Calculate the loss (or total loss across multiple collisions) of kinetic energy due to collision by comparing kinetic energies before and after.
After collision, particles compress a spring; use conservation of momentum and energy (including elastic potential energy) to find maximum compression or other quantities.
Particles projected simultaneously or at different times; determine when and where collision occurs, or time between collision and another event.