Edexcel D2 2009 June — Question 3 13 marks

Exam BoardEdexcel
ModuleD2 (Decision Mathematics 2)
Year2009
SessionJune
Marks13
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicDynamic Programming
TypeZero-sum game optimal mixed strategy
DifficultyStandard +0.3 This is a standard textbook exercise in game theory requiring routine application of dominance reduction and mixed strategy calculation. While multi-step, each part follows a mechanical procedure taught directly in D2: checking for saddle points, identifying dominated strategies, and solving 2×2 games using the standard formula. No novel insight or complex problem-solving is required.
Spec7.08a Pay-off matrix: zero-sum games7.08b Dominance: reduce pay-off matrix7.08c Pure strategies: play-safe strategies and stable solutions7.08d Nash equilibrium: identification and interpretation7.08e Mixed strategies: optimal strategy using equations or graphical method

3. A two-person zero-sum game is represented by the following pay-off matrix for player A.
B plays 1B plays 2B plays 3
A plays 1- 56- 3
A plays 21- 413
A plays 3- 23- 1
  1. Verify that there is no stable solution to this game.
  2. Reduce the game so that player B has a choice of only two actions.
  3. Write down the reduced pay-off matrix for player B.
  4. Find the best strategy for player B and the value of the game to player B.

AnswerMarks Guidance
(a)Row minima \(\{-5, -4, -2\}\) row maximum \(= -2\); Column maxima \(\{1, 6, 13\}\) col minimax \(= 1\); \(-2 \neq 1\) therefore not stable. M1 A1 A1 (3)
(b)Column 1 dominates column 3, so column 3 can be deleted. B1 (1)
(c)\(\begin{array}{c ccc} & \text{A plays 1} & \text{A plays 2} & \text{A plays 3} \\ \hline \text{B plays 1} & 5 & -1 & 2 \\ \text{B plays 2} & -6 & 4 & -3 \end{array}\)
(d)Let B play row 1 with probability \(p\) and row 2 with probability \((1-p)\) M1 A1
If A plays 1, B's expected winnings are \(11p - 6\)
If A plays 2, B's expected winnings are \(4 - 5p\)
If A plays 3, B's expected winnings are \(5p - 3\)
Graph showing three lines with appropriate intercepts and intersectionsM1 A1
\(5p - 3 = 4 - 5p\); \(10p = 7\); \(p = \frac{7}{10}\)M1
B should play 1 with a probability of 0.7, 2 with a probability of 0.3 and never play 3A1
The value of the game is 0.5 to BA1 (7)
Total [13]
(a) | Row minima $\{-5, -4, -2\}$ row maximum $= -2$; Column maxima $\{1, 6, 13\}$ col minimax $= 1$; $-2 \neq 1$ therefore not stable. | M1 A1 A1 (3) | |

(b) | Column 1 dominates column 3, so column 3 can be deleted. | B1 (1) | |

(c) | $\begin{array}{c|ccc} & \text{A plays 1} & \text{A plays 2} & \text{A plays 3} \\ \hline \text{B plays 1} & 5 & -1 & 2 \\ \text{B plays 2} & -6 & 4 & -3 \end{array}$ | B1 B1 (2) | |

(d) | Let B play row 1 with probability $p$ and row 2 with probability $(1-p)$ | M1 A1 | |
| If A plays 1, B's expected winnings are $11p - 6$ | | |
| If A plays 2, B's expected winnings are $4 - 5p$ | | |
| If A plays 3, B's expected winnings are $5p - 3$ | | |
| Graph showing three lines with appropriate intercepts and intersections | M1 A1 | |
| $5p - 3 = 4 - 5p$; $10p = 7$; $p = \frac{7}{10}$ | M1 | |
| B should play 1 with a probability of 0.7, 2 with a probability of 0.3 and never play 3 | A1 | |
| The value of the game is 0.5 to B | A1 (7) | |

**Total [13]**

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3. A two-person zero-sum game is represented by the following pay-off matrix for player A.

\begin{center}
\begin{tabular}{ | l | c | c | c | }
\hline
 & B plays 1 & B plays 2 & B plays 3 \\
\hline
A plays 1 & - 5 & 6 & - 3 \\
\hline
A plays 2 & 1 & - 4 & 13 \\
\hline
A plays 3 & - 2 & 3 & - 1 \\
\hline
\end{tabular}
\end{center}
\begin{enumerate}[label=(\alph*)]
\item Verify that there is no stable solution to this game.
\item Reduce the game so that player B has a choice of only two actions.
\item Write down the reduced pay-off matrix for player B.
\item Find the best strategy for player B and the value of the game to player B.
\end{enumerate}

\hfill \mbox{\textit{Edexcel D2 2009 Q3 [13]}}