OCR MEI D1 2005 January — Question 1 8 marks

Exam BoardOCR MEI
ModuleD1 (Decision Mathematics 1)
Year2005
SessionJanuary
Marks8
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicGraph Theory Fundamentals
TypeGame and interaction modeling
DifficultyModerate -0.8 This is a straightforward graph traversal exercise requiring basic tree drawing, path enumeration, and simple logical reasoning. All parts involve direct reading from the given graph with no complex problem-solving, making it easier than average A-level material despite being from Further Maths D1.
Spec7.02a Graphs: vertices (nodes) and arcs (edges)

1 The bipartite graph in Fig. 1 represents a board game for two players. At each turn a player tosses a coin and moves their counter. The graph shows which square the counter is moved to if the coin shows heads, and which square if it shows tails. Each player starts with their counter on square 1. Play continues until one player gets their counter to square 9 and wins. \begin{figure}[h]
\includegraphics[alt={},max width=\textwidth]{b9ee9306-18ca-42b3-9f2e-b23849374b5e-2_723_1287_569_425} \captionsetup{labelformat=empty} \caption{Fig. 1}
\end{figure}
  1. Draw a tree to show all of the possibilities for the player's first three moves.
  2. Show how a player can win in 3 turns.
  3. List all squares which it is possible for a counter to occupy after 3 turns.
  4. Show that a game can continue indefinitely.

Question 1:
Part (i)
AnswerMarks Guidance
AnswerMarks Guidance
Tree diagram drawnM1 Method for tree diagram
First branch correctA1
Second branch correctA1
Third branch correctA1
Part (ii)
AnswerMarks Guidance
AnswerMarks Guidance
1 (T) 4 (H) 5 (T) 9B1
Part (iii)
AnswerMarks Guidance
AnswerMarks Guidance
2; 4; 6; 7; 9M1 At least four different values
A1Complete and no repeats
Part (iv)
AnswerMarks Guidance
AnswerMarks Guidance
e.g. \(1 \rightarrow 4 \rightarrow 1 \rightarrow \ldots\)B1
# Question 1:

## Part (i)
| Answer | Marks | Guidance |
|--------|-------|----------|
| Tree diagram drawn | M1 | Method for tree diagram |
| First branch correct | A1 | |
| Second branch correct | A1 | |
| Third branch correct | A1 | |

## Part (ii)
| Answer | Marks | Guidance |
|--------|-------|----------|
| 1 (T) 4 (H) 5 (T) 9 | B1 | |

## Part (iii)
| Answer | Marks | Guidance |
|--------|-------|----------|
| 2; 4; 6; 7; 9 | M1 | At least four different values |
| | A1 | Complete and no repeats |

## Part (iv)
| Answer | Marks | Guidance |
|--------|-------|----------|
| e.g. $1 \rightarrow 4 \rightarrow 1 \rightarrow \ldots$ | B1 | |

---
1 The bipartite graph in Fig. 1 represents a board game for two players. At each turn a player tosses a coin and moves their counter. The graph shows which square the counter is moved to if the coin shows heads, and which square if it shows tails. Each player starts with their counter on square 1. Play continues until one player gets their counter to square 9 and wins.

\begin{figure}[h]
\begin{center}
  \includegraphics[alt={},max width=\textwidth]{b9ee9306-18ca-42b3-9f2e-b23849374b5e-2_723_1287_569_425}
\captionsetup{labelformat=empty}
\caption{Fig. 1}
\end{center}
\end{figure}

(i) Draw a tree to show all of the possibilities for the player's first three moves.\\
(ii) Show how a player can win in 3 turns.\\
(iii) List all squares which it is possible for a counter to occupy after 3 turns.\\
(iv) Show that a game can continue indefinitely.

\hfill \mbox{\textit{OCR MEI D1 2005 Q1 [8]}}