AQA Further AS Paper 2 Discrete 2019 June — Question 7 10 marks

Exam BoardAQA
ModuleFurther AS Paper 2 Discrete (Further AS Paper 2 Discrete)
Year2019
SessionJune
Marks10
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicGroups
TypeNon-group structures
DifficultyEasy -2.5 This is a game theory question asking students to write down a pay-off matrix and explain a matrix transformation. These are essentially bookwork tasks requiring direct recall and basic understanding of game theory notation, with minimal calculation or problem-solving. The question is from Further Maths but represents the most routine type of exercise in that syllabus.
Spec7.08a Pay-off matrix: zero-sum games

7
    1. Write down the pay-off matrix for Bex. 7
  1. (ii) Explain why the pay-off matrix for Bex can be written as

Question 7:
Part 7(a)(i):
AnswerMarks
Writes transposed matrix of 3 rows and 4 columns with any twelve elementsM1
Fully correct pay-off matrix for Bex: \(B_1\): \((-2, 4, 0, 3)\); \(B_2\): \((1, 2, -1, -2)\); \(B_3\): \((-3, -2, -1, 2)\)A1
Part 7(a)(ii):
AnswerMarks Guidance
\(-3 < -2\), \(-2 < 4\), \(-1 < 0\), \(2 < 3\), hence strategy \(\mathbf{B_1}\) dominates strategy \(\mathbf{B_3}\)E1 Must use game theory terminology
\(-2 < 4\), \(1 < 2\), \(-3 < -2\), hence strategy \(\mathbf{A_1}\) dominates strategy \(\mathbf{A_2}\)E1 Must use game theory terminology
Part 7(b):
AnswerMarks Guidance
Let Bex choose strategy \(\mathbf{B_1}\) with probability \(p\) and \(\mathbf{B_2}\) with probability \(1-p\)B1 Must introduce and define probability variable
Finds one (unsimplified) expected gain for Bex: \(\mathbf{A_1}\): \(-2p + 1(1-p) = -3p+1\)M1
All three correct expected gains: \(\mathbf{A_3}\): \(-1(1-p) = p-1\); \(\mathbf{A_4}\): \(3p - 2(1-p) = 5p-2\)A1
Draws graph with at least one vertical axis and three expected gains (one slip allowed)M1
Identifies correct optimal intersection point and correct value of \(p\): \(p-1 = -3p+1 \Rightarrow p = \frac{1}{2}\)A1
Value of game for Bex \(= \frac{1}{2} - 1 = -\frac{1}{2}\); hence value of game for Ali \(= \frac{1}{2}\)B1F Follow through from their \(p\)
# Question 7:

## Part 7(a)(i):
| Writes transposed matrix of 3 rows and 4 columns with any twelve elements | M1 | |
| Fully correct pay-off matrix for Bex: $B_1$: $(-2, 4, 0, 3)$; $B_2$: $(1, 2, -1, -2)$; $B_3$: $(-3, -2, -1, 2)$ | A1 | |

## Part 7(a)(ii):
| $-3 < -2$, $-2 < 4$, $-1 < 0$, $2 < 3$, hence strategy $\mathbf{B_1}$ dominates strategy $\mathbf{B_3}$ | E1 | Must use game theory terminology |
| $-2 < 4$, $1 < 2$, $-3 < -2$, hence strategy $\mathbf{A_1}$ dominates strategy $\mathbf{A_2}$ | E1 | Must use game theory terminology |

## Part 7(b):
| Let Bex choose strategy $\mathbf{B_1}$ with probability $p$ and $\mathbf{B_2}$ with probability $1-p$ | B1 | Must introduce and define probability variable |
| Finds one (unsimplified) expected gain for Bex: $\mathbf{A_1}$: $-2p + 1(1-p) = -3p+1$ | M1 | |
| All three correct expected gains: $\mathbf{A_3}$: $-1(1-p) = p-1$; $\mathbf{A_4}$: $3p - 2(1-p) = 5p-2$ | A1 | |
| Draws graph with at least one vertical axis and three expected gains (one slip allowed) | M1 | |
| Identifies correct optimal intersection point and correct value of $p$: $p-1 = -3p+1 \Rightarrow p = \frac{1}{2}$ | A1 | |
| Value of game for Bex $= \frac{1}{2} - 1 = -\frac{1}{2}$; hence value of game for Ali $= \frac{1}{2}$ | B1F | Follow through from their $p$ |
7 (a) (i) Write down the pay-off matrix for Bex.

7 (a) (ii) Explain why the pay-off matrix for Bex can be written as

\hfill \mbox{\textit{AQA Further AS Paper 2 Discrete 2019 Q7 [10]}}