AQA Further Paper 3 Discrete 2022 June — Question 10 5 marks

Exam BoardAQA
ModuleFurther Paper 3 Discrete (Further Paper 3 Discrete)
Year2022
SessionJune
Marks5
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicDynamic Programming
TypeZero-sum game LP formulation
DifficultyStandard +0.3 This is a straightforward question on game theory requiring students to explain standard LP constraints and read off a payoff matrix from given inequalities. Part (a) tests basic understanding of probability constraints (routine recall), while part (b) requires recognizing that constraint coefficients correspond to payoff matrix entries—a direct application of the standard game theory LP formulation taught in Further Maths Discrete modules. No novel problem-solving or complex reasoning required.
Spec7.06a LP formulation: variables, constraints, objective function7.08e Mixed strategies: optimal strategy using equations or graphical method7.08f Mixed strategies via LP: reformulate as linear programming problem

Kira and Julian play a zero-sum game that does not have a stable solution. Kira has three strategies to choose from: \(\mathbf{K_1}\), \(\mathbf{K_2}\) and \(\mathbf{K_3}\) To determine her optimal mixed strategy, Kira begins by defining the following variables: \(v =\) value of the game for Kira \(p_1 =\) probability of Kira playing strategy \(\mathbf{K_1}\) \(p_2 =\) probability of Kira playing strategy \(\mathbf{K_2}\) \(p_3 =\) probability of Kira playing strategy \(\mathbf{K_3}\) Kira then formulates the following linear programming problem. Maximise \(v\) subject to \(7p_1 + p_2 + 8p_3 \geq v\) \(3p_1 + 7p_2 + 2p_3 \geq v\) \(9p_1 + 2p_2 + 4p_3 \geq v\) and \(p_1 + p_2 + p_3 \leq 1\) \(p_1, p_2, p_3 \geq 0\)
    1. Explain why the condition \(p_1 + p_2 + p_3 \leq 1\) is necessary in Kira's linear programming problem. [1 mark]
    2. Explain why the condition \(p_1, p_2, p_3 \geq 0\) is necessary in Kira's linear programming problem. [1 mark]
  1. Julian has three strategies to choose from: \(\mathbf{J_1}\), \(\mathbf{J_2}\) and \(\mathbf{J_3}\) Complete the following pay-off matrix which represents the game for Kira. [3 marks]
    Julian
    Strategy\(\mathbf{J_1}\)\(\mathbf{J_2}\)\(\mathbf{J_3}\)
    \(\mathbf{K_1}\)7
    Kira \(\mathbf{K_2}\)
    \(\mathbf{K_3}\)

Question 10:

AnswerMarks Guidance
10(a)(i)Explains correctly why the
condition is necessary2.4 E1
be greater than 1 and this condition
ensures this.
AnswerMarks Guidance
Total1
QMarking instructions AO

AnswerMarks Guidance
10(a)(ii)Explains correctly why the
condition is necessary2.4 E1
and this condition ensures this.
AnswerMarks Guidance
Total1
QMarking instructions AO

AnswerMarks
10(b)Uses Kira’s model for the linear
programming problem to find at
AnswerMarks Guidance
least two correct elements3.4 M1
Finds at least two correct
columns or two correct rows in
AnswerMarks Guidance
the pay-off matrix1.1b A1
Finds all the correct elements in
AnswerMarks Guidance
the pay-off matrix1.1b A1
Julian
Strategy J J J
1 2 3
K 7 3 9
1
Kira K 1 7 2
2
K 8 2 4
3
AnswerMarks
Total3
StrategyJ
1J
2J
3
K
AnswerMarks Guidance
17 3
K
AnswerMarks Guidance
21 7
K
AnswerMarks Guidance
38 2
Question total5
Paper total50
Question 10:
--- 10(a)(i) ---
10(a)(i) | Explains correctly why the
condition is necessary | 2.4 | E1 | The sum of all probabilities cannot
be greater than 1 and this condition
ensures this.
Total | 1
Q | Marking instructions | AO | Marks | Typical solution
--- 10(a)(ii) ---
10(a)(ii) | Explains correctly why the
condition is necessary | 2.4 | E1 | Probabilities cannot be negative,
and this condition ensures this.
Total | 1
Q | Marking instructions | AO | Marks | Typical solution
--- 10(b) ---
10(b) | Uses Kira’s model for the linear
programming problem to find at
least two correct elements | 3.4 | M1 | See below
Finds at least two correct
columns or two correct rows in
the pay-off matrix | 1.1b | A1
Finds all the correct elements in
the pay-off matrix | 1.1b | A1
Julian
Strategy J J J
1 2 3
K 7 3 9
1
Kira K 1 7 2
2
K 8 2 4
3
Total | 3
Strategy | J
1 | J
2 | J
3
K
1 | 7 | 3 | 9
K
2 | 1 | 7 | 2
K
3 | 8 | 2 | 4
Question total | 5
Paper total | 50
Kira and Julian play a zero-sum game that does not have a stable solution.

Kira has three strategies to choose from: $\mathbf{K_1}$, $\mathbf{K_2}$ and $\mathbf{K_3}$

To determine her optimal mixed strategy, Kira begins by defining the following variables:

$v =$ value of the game for Kira

$p_1 =$ probability of Kira playing strategy $\mathbf{K_1}$

$p_2 =$ probability of Kira playing strategy $\mathbf{K_2}$

$p_3 =$ probability of Kira playing strategy $\mathbf{K_3}$

Kira then formulates the following linear programming problem.

Maximise        $v$

subject to      $7p_1 + p_2 + 8p_3 \geq v$
                $3p_1 + 7p_2 + 2p_3 \geq v$
                $9p_1 + 2p_2 + 4p_3 \geq v$

and             $p_1 + p_2 + p_3 \leq 1$
                $p_1, p_2, p_3 \geq 0$

\begin{enumerate}[label=(\alph*)]
\item \begin{enumerate}[label=(\roman*)]
\item Explain why the condition $p_1 + p_2 + p_3 \leq 1$ is necessary in Kira's linear programming problem.
[1 mark]

\item Explain why the condition $p_1, p_2, p_3 \geq 0$ is necessary in Kira's linear programming problem.
[1 mark]
\end{enumerate}

\item Julian has three strategies to choose from: $\mathbf{J_1}$, $\mathbf{J_2}$ and $\mathbf{J_3}$

Complete the following pay-off matrix which represents the game for Kira.
[3 marks]

\begin{tabular}{|c|c|c|c|}
\hline
 & \multicolumn{3}{|c|}{Julian} \\
\hline
Strategy & $\mathbf{J_1}$ & $\mathbf{J_2}$ & $\mathbf{J_3}$ \\
\hline
$\mathbf{K_1}$ & 7 & & \\
\hline
Kira $\mathbf{K_2}$ & & & \\
\hline
$\mathbf{K_3}$ & & & \\
\hline
\end{tabular}
\end{enumerate}

\hfill \mbox{\textit{AQA Further Paper 3 Discrete 2022 Q10 [5]}}