| Exam Board | AQA |
|---|---|
| Module | Further Paper 3 Discrete (Further Paper 3 Discrete) |
| Year | 2022 |
| Session | June |
| Marks | 5 |
| Paper | Download PDF ↗ |
| Mark scheme | Download PDF ↗ |
| Topic | Dynamic Programming |
| Type | Zero-sum game LP formulation |
| Difficulty | Standard +0.3 This is a straightforward question on game theory requiring students to explain standard LP constraints and read off a payoff matrix from given inequalities. Part (a) tests basic understanding of probability constraints (routine recall), while part (b) requires recognizing that constraint coefficients correspond to payoff matrix entries—a direct application of the standard game theory LP formulation taught in Further Maths Discrete modules. No novel problem-solving or complex reasoning required. |
| Spec | 7.06a LP formulation: variables, constraints, objective function7.08e Mixed strategies: optimal strategy using equations or graphical method7.08f Mixed strategies via LP: reformulate as linear programming problem |
| Julian | |||
| Strategy | \(\mathbf{J_1}\) | \(\mathbf{J_2}\) | \(\mathbf{J_3}\) |
| \(\mathbf{K_1}\) | 7 | ||
| Kira \(\mathbf{K_2}\) | |||
| \(\mathbf{K_3}\) | |||
| Answer | Marks | Guidance |
|---|---|---|
| 10(a)(i) | Explains correctly why the | |
| condition is necessary | 2.4 | E1 |
| Answer | Marks | Guidance |
|---|---|---|
| Total | 1 | |
| Q | Marking instructions | AO |
| Answer | Marks | Guidance |
|---|---|---|
| 10(a)(ii) | Explains correctly why the | |
| condition is necessary | 2.4 | E1 |
| Answer | Marks | Guidance |
|---|---|---|
| Total | 1 | |
| Q | Marking instructions | AO |
| Answer | Marks |
|---|---|
| 10(b) | Uses Kira’s model for the linear |
| Answer | Marks | Guidance |
|---|---|---|
| least two correct elements | 3.4 | M1 |
| Answer | Marks | Guidance |
|---|---|---|
| the pay-off matrix | 1.1b | A1 |
| Answer | Marks | Guidance |
|---|---|---|
| the pay-off matrix | 1.1b | A1 |
| Answer | Marks |
|---|---|
| Total | 3 |
| Strategy | J |
| 1 | J |
| 2 | J |
| Answer | Marks | Guidance |
|---|---|---|
| 1 | 7 | 3 |
| Answer | Marks | Guidance |
|---|---|---|
| 2 | 1 | 7 |
| Answer | Marks | Guidance |
|---|---|---|
| 3 | 8 | 2 |
| Question total | 5 | |
| Paper total | 50 |
Question 10:
--- 10(a)(i) ---
10(a)(i) | Explains correctly why the
condition is necessary | 2.4 | E1 | The sum of all probabilities cannot
be greater than 1 and this condition
ensures this.
Total | 1
Q | Marking instructions | AO | Marks | Typical solution
--- 10(a)(ii) ---
10(a)(ii) | Explains correctly why the
condition is necessary | 2.4 | E1 | Probabilities cannot be negative,
and this condition ensures this.
Total | 1
Q | Marking instructions | AO | Marks | Typical solution
--- 10(b) ---
10(b) | Uses Kira’s model for the linear
programming problem to find at
least two correct elements | 3.4 | M1 | See below
Finds at least two correct
columns or two correct rows in
the pay-off matrix | 1.1b | A1
Finds all the correct elements in
the pay-off matrix | 1.1b | A1
Julian
Strategy J J J
1 2 3
K 7 3 9
1
Kira K 1 7 2
2
K 8 2 4
3
Total | 3
Strategy | J
1 | J
2 | J
3
K
1 | 7 | 3 | 9
K
2 | 1 | 7 | 2
K
3 | 8 | 2 | 4
Question total | 5
Paper total | 50
Kira and Julian play a zero-sum game that does not have a stable solution.
Kira has three strategies to choose from: $\mathbf{K_1}$, $\mathbf{K_2}$ and $\mathbf{K_3}$
To determine her optimal mixed strategy, Kira begins by defining the following variables:
$v =$ value of the game for Kira
$p_1 =$ probability of Kira playing strategy $\mathbf{K_1}$
$p_2 =$ probability of Kira playing strategy $\mathbf{K_2}$
$p_3 =$ probability of Kira playing strategy $\mathbf{K_3}$
Kira then formulates the following linear programming problem.
Maximise $v$
subject to $7p_1 + p_2 + 8p_3 \geq v$
$3p_1 + 7p_2 + 2p_3 \geq v$
$9p_1 + 2p_2 + 4p_3 \geq v$
and $p_1 + p_2 + p_3 \leq 1$
$p_1, p_2, p_3 \geq 0$
\begin{enumerate}[label=(\alph*)]
\item \begin{enumerate}[label=(\roman*)]
\item Explain why the condition $p_1 + p_2 + p_3 \leq 1$ is necessary in Kira's linear programming problem.
[1 mark]
\item Explain why the condition $p_1, p_2, p_3 \geq 0$ is necessary in Kira's linear programming problem.
[1 mark]
\end{enumerate}
\item Julian has three strategies to choose from: $\mathbf{J_1}$, $\mathbf{J_2}$ and $\mathbf{J_3}$
Complete the following pay-off matrix which represents the game for Kira.
[3 marks]
\begin{tabular}{|c|c|c|c|}
\hline
& \multicolumn{3}{|c|}{Julian} \\
\hline
Strategy & $\mathbf{J_1}$ & $\mathbf{J_2}$ & $\mathbf{J_3}$ \\
\hline
$\mathbf{K_1}$ & 7 & & \\
\hline
Kira $\mathbf{K_2}$ & & & \\
\hline
$\mathbf{K_3}$ & & & \\
\hline
\end{tabular}
\end{enumerate}
\hfill \mbox{\textit{AQA Further Paper 3 Discrete 2022 Q10 [5]}}