| Exam Board | Edexcel |
|---|---|
| Module | D2 (Decision Mathematics 2) |
| Year | 2004 |
| Session | June |
| Marks | 4 |
| Paper | Download PDF ↗ |
| Mark scheme | Download PDF ↗ |
| Topic | Dynamic Programming |
| Type | Zero-sum game stable solution |
| Difficulty | Easy -2.0 This is a pure recall question requiring only definitions of two basic game theory terms. No calculation, problem-solving, or application is needed—students simply need to state memorized definitions for 4 marks total. This is significantly easier than typical A-level questions that require multi-step working. |
| Spec | 7.08a Pay-off matrix: zero-sum games |
In game theory explain what is meant by
\begin{enumerate}[label=(\alph*)]
\item zero-sum game, [2]
\item saddle point. [2]
\end{enumerate}
(Total 4 marks)
\hfill \mbox{\textit{Edexcel D2 2004 Q1 [4]}}