Edexcel FD2 AS Specimen — Question 4 12 marks

Exam BoardEdexcel
ModuleFD2 AS (Further Decision 2 AS)
SessionSpecimen
Marks12
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicDynamic Programming
TypeZero-sum game optimal mixed strategy
DifficultyStandard +0.3 This is a standard textbook exercise in game theory requiring routine application of the minimax theorem and solving a 2×2 reduced game. While it involves multiple steps (checking for saddle point, reducing the matrix, setting up equations for mixed strategy), the procedures are algorithmic and well-practiced, making it slightly easier than average for Further Maths students who have studied this topic.
Spec7.08a Pay-off matrix: zero-sum games7.08c Pure strategies: play-safe strategies and stable solutions7.08e Mixed strategies: optimal strategy using equations or graphical method

4. A two person zero-sum game is represented by the following pay-off matrix for player A.
\cline { 2 - 4 } \multicolumn{1}{c|}{}B plays 1B plays 2B plays 3
A plays 1412
A plays 2243
  1. Verify that there is no stable solution.
    1. Find the best strategy for player A.
    2. Find the value of the game to her.

Question 4:
Part (a):
AnswerMarks Guidance
Row minima: 1, 2; max is 2. Column maxima: 4, 4, 3; min is 3M1, A1 Finding row minimums and column maximums – condone one error; row minima and column maxima correct
Row maximin \((2) \neq\) Column minimax \((3)\) so not stableA1 Explanation involving \(2 \neq 3\) and a conclusion
Part (b):
AnswerMarks Guidance
Let A play strategy 1 with probability \(p\) and strategy 2 with probability \(1-p\), using this to get at least one equation in \(p\)M1 Translating situation into model by defining variables and constructing at least one equation
If B plays strategy 1, A's gains are \(4p + 2(1-p) = 2p + 2\); If B plays strategy 2, A's gains are \(p + 4(1-p) = 4 - 3p\); If B plays strategy 3, A's gains are \(2p + 3(1-p) = 3 - p\)A1, A1 One row correct; all three rows correct
Graph with axes correct, at least one line correctly drawnM1 Axes correct, at least one line correctly drawn for their expression
Correct graphA1 Correct graph
Intersection of \(2p + 2\) and \(3 - p\) occurs where \(p = \frac{1}{3}\)dM1, A1ft Using probability expectation graph to find probability by equating two correct expressions and attempting to solve as far as \(p =\)
Therefore player A should play strategy 1 \(\frac{1}{3}\) of the time and play strategy 2 \(\frac{2}{3}\) of the timeA1ft Interpret their value of \(p\) in context – must refer to play, player A
The value of the game to player A is \(2\frac{2}{3}\)A1 cao
## Question 4:

### Part (a):
| Row minima: 1, 2; max is 2. Column maxima: 4, 4, 3; min is 3 | M1, A1 | Finding row minimums and column maximums – condone one error; row minima and column maxima correct |
| Row maximin $(2) \neq$ Column minimax $(3)$ so not stable | A1 | Explanation involving $2 \neq 3$ and a conclusion |

### Part (b):
| Let A play strategy 1 with probability $p$ and strategy 2 with probability $1-p$, using this to get at least one equation in $p$ | M1 | Translating situation into model by defining variables and constructing at least one equation |
| If B plays strategy 1, A's gains are $4p + 2(1-p) = 2p + 2$; If B plays strategy 2, A's gains are $p + 4(1-p) = 4 - 3p$; If B plays strategy 3, A's gains are $2p + 3(1-p) = 3 - p$ | A1, A1 | One row correct; all three rows correct |
| Graph with axes correct, at least one line correctly drawn | M1 | Axes correct, at least one line correctly drawn for their expression |
| Correct graph | A1 | Correct graph |
| Intersection of $2p + 2$ and $3 - p$ occurs where $p = \frac{1}{3}$ | dM1, A1ft | Using probability expectation graph to find probability by equating two correct expressions and attempting to solve as far as $p =$ |
| Therefore player A should play strategy 1 $\frac{1}{3}$ of the time and play strategy 2 $\frac{2}{3}$ of the time | A1ft | Interpret their value of $p$ in context – must refer to play, player A |
| The value of the game to player A is $2\frac{2}{3}$ | A1 | cao |
4. A two person zero-sum game is represented by the following pay-off matrix for player A.

\begin{center}
\begin{tabular}{ | c | c | c | c | }
\cline { 2 - 4 }
\multicolumn{1}{c|}{} & B plays 1 & B plays 2 & B plays 3 \\
\hline
A plays 1 & 4 & 1 & 2 \\
\hline
A plays 2 & 2 & 4 & 3 \\
\hline
\end{tabular}
\end{center}
\begin{enumerate}[label=(\alph*)]
\item Verify that there is no stable solution.
\item \begin{enumerate}[label=(\roman*)]
\item Find the best strategy for player A.
\item Find the value of the game to her.
\end{enumerate}\end{enumerate}

\hfill \mbox{\textit{Edexcel FD2 AS  Q4 [12]}}