Edexcel D2 — Question 3 7 marks

Exam BoardEdexcel
ModuleD2 (Decision Mathematics 2)
Marks7
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicGroups
DifficultyModerate -0.5 This is a standard game theory problem requiring the minimax/maximin method to find optimal strategies and game value. While it involves multiple steps (finding row minima, column maxima, checking for saddle point, possibly mixed strategies), it's a routine algorithmic procedure from Decision Mathematics with no novel insight required. Easier than average A-level maths due to being a straightforward application of a taught algorithm.
Spec7.08a Pay-off matrix: zero-sum games7.08c Pure strategies: play-safe strategies and stable solutions7.08e Mixed strategies: optimal strategy using equations or graphical method

3. A two-person zero-sum game is represented by the following pay-off matrix for player A.
B plays 1B plays 2B plays 3
A plays 1- 243
A plays 24- 12
Find the best strategy for player A and the value of the game.
(Total 7 marks)

Question 3:
AnswerMarks Guidance
Answer/WorkingMarks Guidance
If B plays 1: A's expected gain \(= 4 - 6p\)M1 A1
If B plays 2: A's expected gain \(= 5p - 1\)
If B plays 3: A's expected gain \(= p + 2\)
Graph plotted with correct linesM1 A1
\(4 - 6p = 5p - 1 \Rightarrow 11p = 5 \Rightarrow p = \dfrac{5}{11}\)A1
A should play 1 with probability \(\dfrac{5}{11}\) and play 2 with probability \(\dfrac{6}{11}\)B1
The game has value \(\dfrac{14}{11}\) to AB1(7)
## Question 3:

| Answer/Working | Marks | Guidance |
|---|---|---|
| If B plays 1: A's expected gain $= 4 - 6p$ | M1 A1 | |
| If B plays 2: A's expected gain $= 5p - 1$ | | |
| If B plays 3: A's expected gain $= p + 2$ | | |
| Graph plotted with correct lines | M1 A1 | |
| $4 - 6p = 5p - 1 \Rightarrow 11p = 5 \Rightarrow p = \dfrac{5}{11}$ | A1 | |
| A should play 1 with probability $\dfrac{5}{11}$ and play 2 with probability $\dfrac{6}{11}$ | B1 | |
| The game has value $\dfrac{14}{11}$ to A | B1(7) | |

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3. A two-person zero-sum game is represented by the following pay-off matrix for player A.

\begin{center}
\begin{tabular}{ | l | c | c | c | }
\hline
 & B plays 1 & B plays 2 & B plays 3 \\
\hline
A plays 1 & - 2 & 4 & 3 \\
\hline
A plays 2 & 4 & - 1 & 2 \\
\hline
\end{tabular}
\end{center}

Find the best strategy for player A and the value of the game.\\
(Total 7 marks)\\

\hfill \mbox{\textit{Edexcel D2  Q3 [7]}}