CAIE P1 2007 November — Question 10 10 marks

Exam BoardCAIE
ModuleP1 (Pure Mathematics 1)
Year2007
SessionNovember
Marks10
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicVectors 3D & Lines
TypeVector geometry in 3D shapes
DifficultyStandard +0.3 This is a straightforward 3D vector question requiring coordinate setup in a cube, finding position vectors, calculating a scalar product for an angle, and computing distances. All steps are routine applications of standard techniques with no novel insight required, making it slightly easier than average.
Spec1.10b Vectors in 3D: i,j,k notation1.10c Magnitude and direction: of vectors1.10d Vector operations: addition and scalar multiplication1.10f Distance between points: using position vectors1.10g Problem solving with vectors: in geometry

10 \includegraphics[max width=\textwidth, alt={}, center]{e753f588-97bc-4c6a-a82b-7b6a6d0cadc4-4_597_693_274_726} The diagram shows a cube \(O A B C D E F G\) in which the length of each side is 4 units. The unit vectors \(\mathbf { i } , \mathbf { j }\) and \(\mathbf { k }\) are parallel to \(\overrightarrow { O A } , \overrightarrow { O C }\) and \(\overrightarrow { O D }\) respectively. The mid-points of \(O A\) and \(D G\) are \(P\) and \(Q\) respectively and \(R\) is the centre of the square face \(A B F E\).
  1. Express each of the vectors \(\overrightarrow { P R }\) and \(\overrightarrow { P Q }\) in terms of \(\mathbf { i } , \mathbf { j }\) and \(\mathbf { k }\).
  2. Use a scalar product to find angle \(Q P R\).
  3. Find the perimeter of triangle \(P Q R\), giving your answer correct to 1 decimal place.

AnswerMarks Guidance
(i) \(\overrightarrow{PR} = \begin{pmatrix} 2 \\ 2 \\ 2 \end{pmatrix}\), \(\overrightarrow{PQ} = \begin{pmatrix} -2 \\ 2 \\ 4 \end{pmatrix}\)B1, B2,1 [3] All elements of \(\overrightarrow{PR}\) – any notation ok. Loses one mark for each error in \(\overrightarrow{PQ}\)
(ii) \(\overrightarrow{PQ}·\overrightarrow{PR} = -4 + 4 + 8 = 8\); \(\overrightarrow{PQ} = \sqrt{24}\), \(
\(\overrightarrow{PQ}·\overrightarrow{PR} = \sqrt{12}\sqrt{24}\cos QPR\); Angle \(QPR = 61.9°\) or 1.08 radM1, A1 [4] Everything linked (\(\overrightarrow{QP}·\overrightarrow{PR}\) used – still gains all M marks) Co
(iii) \(\overrightarrow{QR} = \begin{pmatrix} 4 \\ 0 \\ -2 \end{pmatrix}\), \(\overrightarrow{QR} = \sqrt{20}\); Perimeter = \(\sqrt{12} + \sqrt{24} + \sqrt{20} = 12.8\) cm
**(i)** $\overrightarrow{PR} = \begin{pmatrix} 2 \\ 2 \\ 2 \end{pmatrix}$, $\overrightarrow{PQ} = \begin{pmatrix} -2 \\ 2 \\ 4 \end{pmatrix}$ | B1, B2,1 [3] | All elements of $\overrightarrow{PR}$ – any notation ok. Loses one mark for each error in $\overrightarrow{PQ}$

**(ii)** $\overrightarrow{PQ}·\overrightarrow{PR} = -4 + 4 + 8 = 8$; $|\overrightarrow{PQ}| = \sqrt{24}$, $|\overrightarrow{PR}| = \sqrt{12}$ | M1, M1 [4] | Must be scalar; As long as this is used with dot product
$\overrightarrow{PQ}·\overrightarrow{PR} = \sqrt{12}\sqrt{24}\cos QPR$; Angle $QPR = 61.9°$ or 1.08 rad | M1, A1 [4] | Everything linked ($\overrightarrow{QP}·\overrightarrow{PR}$ used – still gains all M marks) Co

**(iii)** $\overrightarrow{QR} = \begin{pmatrix} 4 \\ 0 \\ -2 \end{pmatrix}$, $|\overrightarrow{QR}| = \sqrt{20}$; Perimeter = $\sqrt{12} + \sqrt{24} + \sqrt{20} = 12.8$ cm | M1, M1 A1 [3] | For correct $\overrightarrow{QR}$ - cosine rule ok. Adds three roots. co - beware fortuitous answers from incorrect sign in vectors.
10\\
\includegraphics[max width=\textwidth, alt={}, center]{e753f588-97bc-4c6a-a82b-7b6a6d0cadc4-4_597_693_274_726}

The diagram shows a cube $O A B C D E F G$ in which the length of each side is 4 units. The unit vectors $\mathbf { i } , \mathbf { j }$ and $\mathbf { k }$ are parallel to $\overrightarrow { O A } , \overrightarrow { O C }$ and $\overrightarrow { O D }$ respectively. The mid-points of $O A$ and $D G$ are $P$ and $Q$ respectively and $R$ is the centre of the square face $A B F E$.\\
(i) Express each of the vectors $\overrightarrow { P R }$ and $\overrightarrow { P Q }$ in terms of $\mathbf { i } , \mathbf { j }$ and $\mathbf { k }$.\\
(ii) Use a scalar product to find angle $Q P R$.\\
(iii) Find the perimeter of triangle $P Q R$, giving your answer correct to 1 decimal place.

\hfill \mbox{\textit{CAIE P1 2007 Q10 [10]}}