Edexcel D2 Specimen — Question 8 11 marks

Exam BoardEdexcel
ModuleD2 (Decision Mathematics 2)
SessionSpecimen
Marks11
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Mark schemeDownload PDF ↗
TopicGroups
DifficultyStandard +0.8 This is a game theory problem requiring verification of no saddle point, then solving a 2×3 game using linear programming or graphical methods to find optimal mixed strategies. While systematic, it demands understanding of minimax theorem, strategy dominance, and multi-step algebraic manipulation beyond routine A-level content.
Spec7.08a Pay-off matrix: zero-sum games7.08c Pure strategies: play-safe strategies and stable solutions7.08e Mixed strategies: optimal strategy using equations or graphical method

8. A two person zero-sum game is represented by the following pay-off matrix for player \(A\).
IIIIII
I523
II354
  1. Verify that there is no stable solution to this game.
  2. Find the best strategy for player \(A\) and the value of the game to her.
    (Total 11 marks)

Question 8:
Part (a)
AnswerMarks Guidance
Answer/WorkingMarks Notes
Payoff table with row minima: I gives 2, II gives 3; column maxima: I gives 5, II gives 5, III gives 4; maximin \(= 3\), minimax \(= 4\)M1 A1
Since \(3 \neq 4\), not stableA1 (3 marks)
Part (b)
AnswerMarks Guidance
Answer/WorkingMarks Notes
Let \(A\) play I with probability \(p\), play II with probability \((1-p)\)
If \(B\) plays I: \(A\)'s gain \(= 5p + 3(1-p) = 2p+3\)M1 A1 (2 marks)
If \(B\) plays II: \(A\)'s gain \(= 2p + 5(1-p) = 5-3p\)
If \(B\) plays III: \(A\)'s gain \(= 3p + 4(1-p) = 4-p\)A2, 1, 0 (2 marks)
Graph drawn showing lines; intersection of \(2p+3\) and \(4-p\) gives \(p = \dfrac{1}{3}\)M1 A1 ft
\(A\) should play I \(\frac{1}{3}\) of time and II \(\frac{2}{3}\) of time; value (to \(A\)) \(= 3\tfrac{2}{3}\)A1 ft A1 ft (2 marks)
Total: 15 marks
# Question 8:

## Part (a)
| Answer/Working | Marks | Notes |
|---|---|---|
| Payoff table with row minima: I gives 2, II gives 3; column maxima: I gives 5, II gives 5, III gives 4; maximin $= 3$, minimax $= 4$ | M1 A1 | |
| Since $3 \neq 4$, not stable | A1 | (3 marks) |

## Part (b)
| Answer/Working | Marks | Notes |
|---|---|---|
| Let $A$ play I with probability $p$, play II with probability $(1-p)$ | | |
| If $B$ plays I: $A$'s gain $= 5p + 3(1-p) = 2p+3$ | M1 A1 | (2 marks) |
| If $B$ plays II: $A$'s gain $= 2p + 5(1-p) = 5-3p$ | | |
| If $B$ plays III: $A$'s gain $= 3p + 4(1-p) = 4-p$ | A2, 1, 0 | (2 marks) |
| Graph drawn showing lines; intersection of $2p+3$ and $4-p$ gives $p = \dfrac{1}{3}$ | M1 A1 ft | |
| $A$ should play I $\frac{1}{3}$ of time and II $\frac{2}{3}$ of time; value (to $A$) $= 3\tfrac{2}{3}$ | A1 ft A1 ft | (2 marks) |

**Total: 15 marks**
8. A two person zero-sum game is represented by the following pay-off matrix for player $A$.

\begin{center}
\begin{tabular}{ | c | c | c | c | }
\hline
 & I & II & III \\
\hline
I & 5 & 2 & 3 \\
\hline
II & 3 & 5 & 4 \\
\hline
\end{tabular}
\end{center}
\begin{enumerate}[label=(\alph*)]
\item Verify that there is no stable solution to this game.
\item Find the best strategy for player $A$ and the value of the game to her.\\
(Total 11 marks)
\end{enumerate}

\hfill \mbox{\textit{Edexcel D2  Q8 [11]}}