Edexcel D2 2014 June — Question 3 10 marks

Exam BoardEdexcel
ModuleD2 (Decision Mathematics 2)
Year2014
SessionJune
Marks10
PaperDownload PDF ↗
Mark schemeDownload PDF ↗
TopicGroups
DifficultyModerate -0.5 This is a standard game theory question requiring systematic application of dominance reduction to find optimal strategy. While it requires careful checking of multiple comparisons, it follows a well-defined algorithmic procedure with no novel insight needed. The topic is specialized but the execution is routine for students who have learned the method.
Spec7.08b Dominance: reduce pay-off matrix7.08e Mixed strategies: optimal strategy using equations or graphical method

3. A two-person zero-sum game is represented by the following pay-off matrix for player A.
B plays 1B plays 2B plays 3
A plays 1- 22- 3
A plays 211- 1
A plays 32- 11
  1. Starting by reducing player B's options, find the best strategy for player B.
  2. State the value of the game to player B.

AnswerMarks Guidance
(a)\(B1\)
\(B1\) Define \(p\); allow those who define B play 2 with prob. \(p\) but no incorrect statements
\(M1 A1\) Setting up three probability equations, implicit definition of \(p\)
\(A1\) CAO (condone incorrect simplification)
\(M1 A1\) Three lines drawn, accept \(p > 1\) or \(p < 0\) here. Must be functions of \(p\)
\(A1\) CAO \(0 \leq p \leq 1\), scale correct and clear (or 1 line = 1), condone lack of labels. Rulers used
\(DM1\) Must have drawn 3 lines. Finding their correct optimal point, must have three lines and set up an equation to find \(0 \leq p \leq 1\). Dependent on previous M mark. Must have three intersection points. If solving each pair of SE's must clearly select correct one or M0, but allow recovery if their choice is clear
\(A1\) CAO; dependent on all, but a2B1, being awarded in this part
\(A1\) CAO
\(B1\)(1) CAO; dependent on all previous M marks in (a)
(b) 10 marks
**(a)** | $B1$ | — | CAO Col 3 dominates Col 1 |
| $B1$ | — | Define $p$; allow those who define B play 2 with prob. $p$ but no incorrect statements |
| $M1 A1$ | — | Setting up three probability equations, implicit definition of $p$ |
| $A1$ | — | CAO (condone incorrect simplification) |
| $M1 A1$ | — | Three lines drawn, accept $p > 1$ or $p < 0$ here. Must be functions of $p$ |
| $A1$ | — | CAO $0 \leq p \leq 1$, scale correct and clear (or 1 line = 1), condone lack of labels. Rulers used |
| $DM1$ | — | Must have drawn 3 lines. Finding their correct optimal point, must have three lines and set up an equation to find $0 \leq p \leq 1$. Dependent on previous M mark. Must have three intersection points. If solving each pair of SE's must clearly select correct one or M0, but allow recovery if their choice is clear |
| $A1$ | — | CAO; dependent on all, but a2B1, being awarded in this part |
| $A1$ | — | CAO |
| $B1$ | (1) | CAO; dependent on all previous M marks in (a) |

**(b)** | | 10 marks | |

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3. A two-person zero-sum game is represented by the following pay-off matrix for player A.

\begin{center}
\begin{tabular}{ | c | c | c | c | }
\hline
 & B plays 1 & B plays 2 & B plays 3 \\
\hline
A plays 1 & - 2 & 2 & - 3 \\
\hline
A plays 2 & 1 & 1 & - 1 \\
\hline
A plays 3 & 2 & - 1 & 1 \\
\hline
\end{tabular}
\end{center}
\begin{enumerate}[label=(\alph*)]
\item Starting by reducing player B's options, find the best strategy for player B.
\item State the value of the game to player B.
\end{enumerate}

\hfill \mbox{\textit{Edexcel D2 2014 Q3 [10]}}