7.08b Dominance: reduce pay-off matrix

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OCR FD1 AS 2017 December Q5
7 marks Standard +0.3
5 In each round of a card game two players each have four cards. Every card has a coloured number.
  • Player A's cards are red 1 , blue 2 , red 3 and blue 4.
  • Player B's cards are red 1 , red 2 , blue 3 and blue 4 .
Each player chooses one of their cards. The players then show their choices simultaneously and deduce how many points they have won or lost as follows:
  • If the numbers are the same both players score 0 .
  • If the numbers are different but are the same colour, the player with the lower value card scores the product of the numbers on the cards.
  • If the numbers are different and are different colours, the player with the higher value card scores the sum of the numbers on the cards.
  • The game is zero-sum.
    1. Complete the pay-off matrix for this game, with player A on rows.
    2. Determine the play-safe strategy for each player.
    3. Use dominance to show that player A should not choose red 3 . You do not need to identify other rows or columns that are dominated.
    4. Determine, with a reason, whether the game is stable or unstable.
OCR FD1 AS 2018 March Q3
9 marks Standard +0.3
3 Lee and Maria are playing a strategy game. The tables below show the points scored by Lee and the points scored by Maria for each combination of strategies. Points scored by Lee Lee's choice \begin{table}[h]
\captionsetup{labelformat=empty} \caption{Maria's choice}
WXYZ
P5834
Q4275
R2153
\end{table} Points scored by Maria Lee's choice \includegraphics[max width=\textwidth, alt={}, center]{a51b112d-1f3f-4214-94c1-8b9cd7eb831c-3_335_481_392_1139}
  1. Show how this game can be reformulated as a zero-sum game.
  2. By first using dominance to eliminate one of Lee's choices, use a graphical method to find the optimal mixed strategy for Lee.
OCR Further Discrete 2018 December Q1
7 marks Standard +0.8
1 Arif and Bindiya play a game as follows.
  • They each secretly choose a positive integer from \(\{ 2,3,4,5 \}\).
  • They then reveal their choices. Let Arif's choice be \(A\) and Bindiya's choice be \(B\).
  • If \(A ^ { B } \geqslant B ^ { A }\), Arif wins \(B\) points and Bindiya wins \(- 4 - B\) points.
  • If \(A ^ { B } < B ^ { A }\), Arif wins \(- 4 - A\) points and Bindiya wins \(A\) points.
AQA D2 2006 January Q6
11 marks Moderate -0.8
6 Sam is playing a computer game in which he is trying to drive a car in different road conditions. He chooses a car and the computer decides the road conditions. The points scored by Sam are shown in the table.
Road Conditions
\cline { 2 - 5 }\(\boldsymbol { C } _ { \mathbf { 1 } }\)\(\boldsymbol { C } _ { \mathbf { 2 } }\)\(\boldsymbol { C } _ { \mathbf { 3 } }\)
\cline { 2 - 5 }\(\boldsymbol { S } _ { \mathbf { 1 } }\)- 224
\cline { 2 - 5 } Sam's Car\(\boldsymbol { S } _ { \mathbf { 2 } }\)245
\cline { 2 - 5 }\(\boldsymbol { S } _ { \mathbf { 3 } }\)512
\cline { 2 - 5 }
\cline { 2 - 5 }
Sam is trying to maximise his total points and the computer is trying to stop him.
  1. Explain why Sam should never choose \(S _ { 1 }\) and why the computer should not choose \(C _ { 3 }\).
  2. Find the play-safe strategies for the reduced 2 by 2 game for Sam and the computer, and hence show that this game does not have a stable solution.
  3. Sam uses random numbers to choose \(S _ { 2 }\) with probability \(p\) and \(S _ { 3 }\) with probability \(1 - p\).
    1. Find expressions for the expected gain for Sam when the computer chooses each of its two remaining strategies.
    2. Calculate the value of \(p\) for Sam to maximise his total points.
    3. Hence find the expected points gain for Sam.
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      Advanced Level Examination} \section*{MATHEMATICS
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AQA D2 2007 January Q4
13 marks Moderate -0.8
4
  1. Two people, Ros and Col, play a zero-sum game. The game is represented by the following pay-off matrix for Ros.
    \multirow{2}{*}{}\multirow[b]{2}{*}{Strategy}Col
    XYZ
    \multirow{3}{*}{Ros}I-4-30
    II5-22
    III1-13
    1. Show that this game has a stable solution.
    2. Find the play-safe strategy for each player and state the value of the game.
  2. Ros and Col play a different zero-sum game for which there is no stable solution. The game is represented by the following pay-off matrix for Ros.
    \cline { 2 - 5 } \multicolumn{1}{c|}{}Col
    \cline { 2 - 5 } \multicolumn{1}{c|}{}Strategy\(\mathbf { C } _ { \mathbf { 1 } }\)\(\mathbf { C } _ { \mathbf { 2 } }\)\(\mathbf { C } _ { \mathbf { 3 } }\)
    \multirow{2}{*}{Ros}\(\mathbf { R } _ { \mathbf { 1 } }\)321
    \cline { 2 - 5 }\(\mathbf { R } _ { \mathbf { 2 } }\)- 2- 12
    1. Find the optimal mixed strategy for Ros.
    2. Calculate the value of the game.
AQA D2 2008 January Q3
13 marks Standard +0.3
3 Two people, Rob and Con, play a zero-sum game. The game is represented by the following pay-off matrix for Rob.
\multirow{5}{*}{Rob}Con
Strategy\(\mathrm { C } _ { 1 }\)\(\mathbf { C } _ { \mathbf { 2 } }\)\(\mathrm { C } _ { 3 }\)
\(\mathbf { R } _ { \mathbf { 1 } }\)-253
\(\mathbf { R } _ { \mathbf { 2 } }\)3-3-1
\(\mathbf { R } _ { \mathbf { 3 } }\)-332
  1. Explain what is meant by the term 'zero-sum game'.
  2. Show that this game has no stable solution.
  3. Explain why Rob should never play strategy \(R _ { 3 }\).
    1. Find the optimal mixed strategy for Rob.
    2. Find the value of the game.
AQA D2 2009 January Q4
10 marks Moderate -0.3
4
  1. Two people, Raj and Cal, play a zero-sum game. The game is represented by the following pay-off matrix for Raj.
    Cal
    \cline { 2 - 5 }StrategyXYZ
    RajI- 78- 5
    \cline { 2 - 5 }II62- 1
    \cline { 2 - 5 }III- 24- 3
    \cline { 2 - 5 }
    \cline { 2 - 5 }
    Show that this game has a stable solution and state the play-safe strategy for each player.
  2. Ros and Carly play a different zero-sum game for which there is no stable solution. The game is represented by the following pay-off matrix for Ros, where \(x\) is a constant.
    Carly
    \cline { 2 - 4 }Strategy\(\mathbf { C } _ { \mathbf { 1 } }\)
    \cline { 2 - 4 }\cline { 2 - 3 } \(\operatorname { Ros }\)\(\mathbf { R } _ { \mathbf { 1 } }\)5\(\mathbf { C } _ { \mathbf { 2 } }\)
    \cline { 2 - 4 }\(\mathbf { R } _ { \mathbf { 2 } }\)- 2\(x\)
    \cline { 2 - 4 }4
    Ros chooses strategy \(\mathrm { R } _ { 1 }\) with probability \(p\).
    1. Find expressions for the expected gains for Ros when Carly chooses each of the strategies \(\mathrm { C } _ { 1 }\) and \(\mathrm { C } _ { 2 }\).
    2. Given that the value of the game is \(\frac { 8 } { 3 }\), find the value of \(p\) and the value of \(x\).
AQA D2 2006 June Q6
13 marks Moderate -0.5
6 Two people, Rowan and Colleen, play a zero-sum game. The game is represented by the following pay-off matrix for Rowan. Colleen
\multirow{4}{*}{Rowan}Strategy\(\mathrm { C } _ { 1 }\)\(\mathrm { C } _ { 2 }\)\(\mathrm { C } _ { 3 }\)
\(\mathrm { R } _ { 1 }\)-3-41
\(\mathbf { R } _ { \mathbf { 2 } }\)15-1
\(\mathbf { R } _ { \mathbf { 3 } }\)-2-34
  1. Explain the meaning of the term 'zero-sum game'.
  2. Show that this game has no stable solution.
  3. Explain why Rowan should never play strategy \(R _ { 1 }\).
    1. Find the optimal mixed strategy for Rowan.
    2. Find the value of the game.
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AQA D2 2007 June Q3
14 marks Standard +0.3
3 Two people, Rose and Callum, play a zero-sum game. The game is represented by the following pay-off matrix for Rose.
Callum
\cline { 2 - 5 }\(\mathbf { C } _ { \mathbf { 1 } }\)\(\mathbf { C } _ { \mathbf { 2 } }\)\(\mathbf { C } _ { \mathbf { 3 } }\)
\cline { 2 - 5 }\(\mathbf { R } _ { \mathbf { 1 } }\)52- 1
\cline { 2 - 5 } Rose\(\mathbf { R } _ { \mathbf { 2 } }\)- 3- 15
\cline { 2 - 5 }\(\mathbf { R } _ { \mathbf { 3 } }\)41- 2
\cline { 2 - 5 }
\cline { 2 - 5 }
    1. State the play-safe strategy for Rose and give a reason for your answer.
    2. Show that there is no stable solution for this game.
  1. Explain why Rose should never play strategy \(\mathbf { R } _ { \mathbf { 3 } }\).
  2. Rose adopts a mixed strategy, choosing \(\mathbf { R } _ { \mathbf { 1 } }\) with probability \(p\) and \(\mathbf { R } _ { \mathbf { 2 } }\) with probability \(1 - p\).
    1. Find expressions for the expected gain for Rose when Callum chooses each of his three possible strategies. Simplify your expressions.
    2. Illustrate graphically these expected gains for \(0 \leqslant p \leqslant 1\).
    3. Hence determine the optimal mixed strategy for Rose.
    4. Find the value of the game.
AQA D2 2008 June Q3
13 marks Standard +0.3
3 Two people, Roseanne and Collette, play a zero-sum game. The game is represented by the following pay-off matrix for Roseanne.
\multirow{2}{*}{}Collette
Strategy\(\mathrm { C } _ { 1 }\)\(\mathbf { C } _ { \mathbf { 2 } }\)\(\mathrm { C } _ { 3 }\)
\multirow{2}{*}{Roseanne}\(\mathrm { R } _ { 1 }\)-323
\(\mathbf { R } _ { \mathbf { 2 } }\)2-1-4
    1. Find the optimal mixed strategy for Roseanne.
    2. Show that the value of the game is - 0.5 .
    1. Collette plays strategy \(\mathrm { C } _ { 1 }\) with probability \(p\) and strategy \(\mathrm { C } _ { 2 }\) with probability \(q\). Write down, in terms of \(p\) and \(q\), the probability that she plays strategy \(\mathrm { C } _ { 3 }\).
    2. Hence, given that the value of the game is - 0.5 , find the optimal mixed strategy for Collette.
AQA D2 2009 June Q2
11 marks Moderate -0.3
2 Two people, Rowena and Colin, play a zero-sum game.
The game is represented by the following pay-off matrix for Rowena.
\multirow{5}{*}{Rowena}Colin
Strategy\(\mathrm { C } _ { 1 }\)\(\mathbf { C } _ { \mathbf { 2 } }\)\(\mathrm { C } _ { 3 }\)
\(\mathbf { R } _ { \mathbf { 1 } }\)-454
\(\mathbf { R } _ { \mathbf { 2 } }\)2-3-1
\(\mathbf { R } _ { \mathbf { 3 } }\)-543
  1. Explain what is meant by the term 'zero-sum game'.
  2. Determine the play-safe strategy for Colin, giving a reason for your answer.
  3. Explain why Rowena should never play strategy \(R _ { 3 }\).
  4. Find the optimal mixed strategy for Rowena.
AQA D2 2012 June Q4
11 marks Standard +0.3
4
  1. Two people, Adam and Bill, play a zero-sum game. The game is represented by the following pay-off matrix for Adam. 4
  2. Roza plays a different zero-sum game against a computer. The game is represented by the following pay-off matrix for Roza.
AQA D2 2014 June Q2
5 marks Easy -1.2
2 Alex and Roberto play a zero-sum game. The game is represented by the following pay-off matrix for Alex. \begin{table}[h]
\captionsetup{labelformat=empty} \caption{Roberto}
\multirow{5}{*}{Alex Strategy}DEFG
A5- 4- 11
B4301
C- 30- 5- 2
\end{table}
  1. Show that this game has a stable solution and state the play-safe strategy for each player.
  2. List any saddle points.
AQA D2 2014 June Q5
8 marks Standard +0.3
5 Mark and Owen play a zero-sum game. The game is represented by the following pay-off matrix for Mark.
Owen
\cline { 2 - 5 }\cline { 2 - 5 }StrategyDEF
A41- 1
\cline { 2 - 5 } MarkB3- 2- 2
\cline { 2 - 5 }C- 203
  1. Explain why Mark should never play strategy B.
  2. It is given that the value of the game is 0.6 . Find the optimal strategy for Owen.
    (You are not required to find the optimal mixed strategy for Mark.)
    [0pt] [7 marks]
AQA D2 2015 June Q2
8 marks Moderate -0.8
2 Stan and Christine play a zero-sum game. The game is represented by the following pay-off matrix for Stan. \begin{table}[h]
\captionsetup{labelformat=empty} \caption{Christine}
\multirow{5}{*}{Stan}StrategyDEF
A3- 3- 1
B- 1- 42
C10- 3
\cline { 2 - 5 }- 2
\end{table}
  1. Find the play-safe strategy for each player.
  2. Show that there is no stable solution.
  3. Explain why a suitable pay-off matrix for Christine is given by
AQA D2 2016 June Q4
15 marks Standard +0.8
4 Monica and Vladimir play a zero-sum game. The game is represented by the following pay-off matrix for Monica.
Edexcel D2 2017 June Q3
13 marks Standard +0.8
3. A two-person zero-sum game is represented by the following pay-off matrix for player A.
B plays 1B plays 2B plays 3
A plays 10- 26
A plays 2341
A plays 3- 11- 3
  1. Identify the play safe strategies for each player.
  2. State, giving a reason, whether there is a stable solution to this game.
  3. Find the best strategy for player A.
  4. Find the value of the game to player B.
Edexcel D2 2018 June Q2
13 marks Moderate -0.8
2. A two-person zero-sum game is represented by the following pay-off matrix for player A.
B plays 1B plays 2B plays 3B plays 4
A plays 1-325-1
A plays 2-531-1
A plays 3-2542
A plays 42-3-14
  1. Identify the play safe strategies for each player.
  2. State, giving a reason, whether there is a stable solution to this game.
  3. Explain why the game above can be reduced to the following \(3 \times 3\) game.
    - 325
    - 254
    2- 3- 1
  4. Formulate the \(3 \times 3\) game as a linear programming problem for player A, defining your variables clearly and writing the constraints as inequalities.
Edexcel D2 2019 June Q4
12 marks Standard +0.3
4. Eugene and Stephen play a zero-sum game. The pay-off matrix shows the number of points that Eugene scores for each combination of strategies.
Stephen plays 1Stephen plays 2Stephen plays 3
Eugene plays 1450
Eugene plays 2-211
Eugene plays 3-3-43
  1. Find the play-safe strategies for each of Eugene and Stephen, and hence show that this zero-sum game does not have a stable solution.
  2. Suppose that Eugene knows that Stephen will use his play-safe strategy. Explain why Eugene should change from his play-safe strategy. You should state as part of your answer which strategy Eugene should now play.
  3. Formulate the game as a linear programming problem for Stephen. Define your variables clearly. Write the constraints as equations.
OCR D2 2006 June Q3
14 marks Standard +0.3
3 Rose and Colin repeatedly play a zero-sum game. The pay-off matrix shows the number of points won by Rose for each combination of strategies.
\multirow{6}{*}{Rose's strategy}Colin's strategy
\(W\)\(X\)\(Y\)\(Z\)
\(A\)-14-32
\(B\)5-256
C3-4-10
\(D\)-56-4-2
  1. What is the greatest number of points that Colin can win when Rose plays strategy \(A\) and which strategy does Colin need to play to achieve this?
  2. Show that strategy \(B\) dominates strategy \(C\) and also that strategy \(Y\) dominates strategy \(Z\). Hence reduce the game to a \(3 \times 3\) pay-off matrix.
  3. Find the play-safe strategy for each player on the reduced game. Is the game stable? Rose makes a random choice between the strategies, choosing strategy \(A\) with probability \(p _ { 1 }\), strategy \(B\) with probability \(p _ { 2 }\) and strategy \(D\) with probability \(p _ { 3 }\). She formulates the following LP problem to be solved using the Simplex algorithm: $$\begin{array} { l l } \text { maximise } & M = m - 5 , \\ \text { subject to } & m \leqslant 4 p _ { 1 } + 10 p _ { 2 } , \\ & m \leqslant 9 p _ { 1 } + 3 p _ { 2 } + 11 p _ { 3 } , \\ & m \leqslant 2 p _ { 1 } + 10 p _ { 2 } + p _ { 3 } , \\ & p _ { 1 } + p _ { 2 } + p _ { 3 } \leqslant 1 , \\ \text { and } & p _ { 1 } \geqslant 0 , p _ { 2 } \geqslant 0 , p _ { 3 } \geqslant 0 , m \geqslant 0 . \end{array}$$ (You are not required to solve this problem.)
  4. Explain how \(9 p _ { 1 } + 3 p _ { 2 } + 11 p _ { 3 }\) was obtained. A computer gives the solution to the LP problem as \(p _ { 1 } = \frac { 7 } { 48 } , p _ { 2 } = \frac { 27 } { 48 } , p _ { 3 } = \frac { 14 } { 48 }\).
  5. Calculate the value of \(M\) at this solution.
OCR D2 2010 June Q4
15 marks Moderate -0.3
4 Euan and Wai Mai play a zero-sum game. Each is trying to maximise the total number of points that they score in many repeats of the game. The table shows the number of points that Euan scores for each combination of strategies.
Wai Mai
\cline { 2 - 5 }\(X\)\(Y\)\(Z\)
\(A\)2- 53
\cline { 2 - 5 } \(E u a n\)- 1- 34
\cline { 1 - 5 } \(C\)3- 52
\(D\)3- 2- 1
  1. Explain what the term 'zero-sum game' means.
  2. How many points does Wai Mai score if she chooses \(X\) and Euan chooses \(A\) ?
  3. Why should Wai Mai never choose strategy \(Z\) ?
  4. Delete the column for \(Z\) and find the play-safe strategy for Euan and the play-safe strategy for Wai Mai on the table that remains. Is the resulting game stable or not? State how you know. The value 3 in the cell corresponding to Euan choosing \(D\) and Wai Mai choosing \(X\) is changed to - 5 ; otherwise the table is unchanged. Wai Mai decides that she will choose her strategy by making a random choice between \(X\) and \(Y\), choosing \(X\) with probability \(p\) and \(Y\) with probability \(1 - p\).
  5. Write down and simplify an expression for the expected score for Wai Mai when Euan chooses each of his four strategies.
  6. Using graph paper, draw a graph showing Wai Mai's expected score against \(p\) for each of Euan's four strategies and hence calculate the optimum value of \(p\).
OCR D2 Q1
8 marks Standard +0.3
  1. The payoff matrix for player \(A\) in a two-person zero-sum game with value \(V\) is shown below.
\cline { 3 - 5 } \multicolumn{2}{c|}{}\(B\)
\cline { 2 - 5 } \multicolumn{2}{c|}{}IIIIII
\multirow{3}{*}{\(A\)}I6- 4- 1
\cline { 2 - 5 }II- 253
\cline { 2 - 5 }III51- 3
Formulate this information as a linear programming problem, the solution to which will give the optimal strategy for player \(B\).
  1. Rewrite the matrix as necessary and state the new value of the game, \(v\), in terms of \(V\).
  2. Define your decision variables.
  3. Write down the objective function in terms of your decision variables.
  4. Write down the constraints.
OCR D2 Q2
9 marks Moderate -0.3
2. The payoff matrix for player \(A\) in a two-person zero-sum game is shown below.
\cline { 3 - 5 } \multicolumn{2}{c|}{}\(B\)
\cline { 2 - 5 } \multicolumn{2}{c|}{}IIIIII
\multirow{3}{*}{\(A\)}I35- 2
\cline { 2 - 5 }II7\({ } ^ { - } 4\)- 1
\cline { 2 - 5 }III9\({ } ^ { - } 4\)8
  1. Applying the dominance rule, explain, with justification, which strategy can be ignored by
    1. player \(A\),
    2. player \(B\).
  2. For the reduced table, find the optimal strategy for
    1. player \(A\),
    2. player \(B\).
OCR D2 Q6
12 marks Standard +0.8
6. The payoff matrix for player \(A\) in a two-person zero-sum game is shown below.
\cline { 3 - 4 } \multicolumn{2}{c|}{}\(B\)
\cline { 3 - 4 }III
\multirow{2}{*}{\(A\)}I4\({ } ^ { - } 8\)
\cline { 2 - 4 }II2\({ } ^ { - } 4\)
\cline { 2 - 4 }III\({ } ^ { - } 8\)2
  1. Explain why the game does not have a saddle point.
  2. Using a graphical method, find the optimal strategy for player \(B\).
  3. Find the optimal strategy for player \(A\).
  4. Find the value of the game.
OCR D2 Q2
8 marks Standard +0.3
2. A two-person zero-sum game is represented by the payoff matrix for player \(A\) shown below.
\cline { 3 - 5 } \multicolumn{2}{c|}{}\(B\)
\cline { 3 - 5 } \multicolumn{2}{c|}{}IIIIII
\multirow{2}{*}{\(A\)}I1- 12
\cline { 2 - 5 }II35- 1
  1. Represent the expected payoffs to \(A\) against \(B\) 's strategies graphically and hence determine which strategy is not worth considering for player \(B\).
  2. Find the best strategy for player \(A\) and the value of the game.